# Blood-GutSpitz

<figure><img src="/files/gKt4uvKOeVUNPcL0vfjJ" alt=""><figcaption></figcaption></figure>

## What is Blood-GutSpitz?

*Blood-GutSpittz is a Very Optimised but Advanced Gang Package for any FiveM Server looking for a new Gang that includes a Compound, Vehicles, Clothing and Weapons which is functional but also is realistic, Fitting with RP.*

*This Package can advance everybodys Roleplay by Gang-Style Realism*

## Installation:

1. Download the script from our Official Github or Purchase the Script from our Official Tebex store:   \ <mark style="color:purple;">\[GITHUB]👉</mark> <https://github.com/whisperoffical1>   \ <mark style="color:purple;">\[TEBEX]👉</mark> <https://bld-development.tebex.io/>
2. Extract the ZIP into a Regular Folder with the same name:

"<mark style="color:red;">Blood-GutSpitz</mark>"

3. Place the folder into your resources directory.
4. Add the following line to your server.cfg:

<mark style="color:red;">ensure Blood-GutSpitz</mark>

5. Configure the <mark style="color:yellow;">Config.lua</mark> (if available) to your server's needs.
6. \[<mark style="color:red;">QB</mark>] Add the following to <mark style="color:yellow;">qb-core/shared/items.lua</mark> <mark style="color:$info;">if using the Gangs Weapons too:</mark>

```lua
weapon_gutspitzsmg           = { name = 'weapon_gutspitzsmg', label = 'Gut Spitz SMG', weight = 1000, type = 'weapon', ammotype = 'AMMO_SMG', image = 'weapon_gutspitzsmg.png', unique = true, useable = false, description = 'A handheld light weight machine gun' },
weapon_gutspitzshotgun           = { name = 'weapon_gutspitzshotgun', label = 'Gut Spitz Shotgun', weight = 1000, type = 'weapon', ammotype = 'AMMO_SHOTGUN', image = 'weapon_gutspitzshotgun.png', unique = true, useable = false, description = 'A sawn-off smoothbore gun for firing small shot at short range' },
```

7. \[<mark style="color:red;">QB</mark>] Then add the following to <mark style="color:yellow;">qb-core/shared/weapons.lua</mark> if using the Gangs Weapons too:

```lua
[`weapon_gutspitzsmg`]           = { name = 'weapon_gutspitzsmg', label = 'Gut Spitz SMG', weapontype = 'Submachine Gun', ammotype = 'AMMO_SMG', damagereason = 'Riddled / Drilled / Finished / Submachine Gunned' },
[`weapon_gutspitzshotgun`]       = { name = 'weapon_gutspitzshotgun', label = 'Gut Spitz Shotgun', weapontype = 'Shotgun', ammotype = 'AMMO_SHOTGUN', damagereason = 'Devastated / Pulverized / Shotgunned' },
```

8. \[<mark style="color:red;">QB</mark>] (<mark style="color:red;">OPTIONAL</mark>) Then add the following to <mark style="color:yellow;">qb-weapons/config.lua</mark> under <mark style="color:yellow;">Config.DurabilityMultiplier</mark> if using the Gangs Weapons too:

```lua
weapon_gutspitzsmg           = 0.15,
weapon_gutspitzshotgun       = 0.15,
```

9. \[<mark style="color:red;">QB</mark>] (<mark style="color:red;">OPTIONAL</mark>) Then add the following to <mark style="color:yellow;">qb-weapons/config.lua</mark> under <mark style="color:yellow;">WeaponAttachments/clip\_attachment</mark> if using the Gangs Weapons too:

```lua
weapon_gutspitzsmg = `COMPONENT_GUTSPITZSMG_CLIP_02`,
```

10. \[<mark style="color:red;">QB</mark>] (<mark style="color:red;">OPTIONAL</mark>) Then add the following to <mark style="color:yellow;">qb-weapons/config.lua</mark> under <mark style="color:yellow;">WeaponAttachments/flashlight\_attachment</mark> if using the Gangs Weapons too:

```lua
weapon_gutspitzsmg = `COMPONENT_AT_PI_FLSH`,
```

11. \[<mark style="color:red;">QB</mark>] (<mark style="color:red;">OPTIONAL</mark>) Then add the following to <mark style="color:yellow;">qb-weapons/config.lua</mark> under <mark style="color:yellow;">WeaponAttachments/suppressor\_attachment</mark> if using the Gangs Weapons too:

```lua
weapon_gutspitzsmg = `COMPONENT_AT_AR_SUPP_02`,
```

12. \[<mark style="color:red;">QB</mark>] (<mark style="color:red;">OPTIONAL</mark>) Then add the following to <mark style="color:yellow;">qb-weapons/config.lua</mark> under <mark style="color:yellow;">WeaponAttachments/smallscope\_attachment</mark> if using the Gangs Weapons too:

```lua
weapon_gutspitzsmg = `COMPONENT_AT_SCOPE_MACRO`,
```

13. \[<mark style="color:red;">QB</mark>] (<mark style="color:red;">OPTIONAL</mark>) Then add the following to <mark style="color:yellow;">qb-weapons/client/weapdraw\.lua</mark> under <mark style="color:yellow;">local weapons</mark> if using the Gangs Weapons too:

```lua
    'WEAPON_GUTSPITZSMG',
    'WEAPON_GUTSPITZSHOTGUN',
```

14. \[<mark style="color:red;">QB</mark>] (<mark style="color:red;">OPTIONAL</mark>) Then add the following to <mark style="color:yellow;">qb-weapons/client/recoil.lua</mark> under <mark style="color:yellow;">local recoils</mark> if using the Gangs Weapons too:

```lua
[`weapon_gutspitzsmg`] = 0.5,
[`weapon_gutspitzshotgun`] = 0.7,
```

15. \[<mark style="color:red;">ESX</mark>] Add the following to <mark style="color:yellow;">es\_extended/shared/config/weapons.lua</mark> under <mark style="color:yellow;">Config.Weapons</mark> if using the Gangs Weapons too:

```lua
        {
        name = "WEAPON_GUTSPITZSMG",
        label = TranslateCap("weapon_gutspitzsmg"),
        ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SMG` },
        tints = Config.DefaultWeaponTints,
        components = {
            { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_GUTSPITZSMG_CLIP_01` },
            { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_GUTSPITZSMG_CLIP_02` },
            { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_PI_FLSH` },
            { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_MACRO` },
            { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
        },
    },
            {
        name = "WEAPON_GUTSPITZSHOTGUN",
        label = TranslateCap("weapon_gutspitzshotgun"),
        ammo = { label = TranslateCap("ammo_shells"), hash = `AMMO_SHOTGUN` },
        tints = Config.DefaultWeaponTints,
        components = {
        },
    },
```

16. Done! Have fun!

## Dependencies

1. None


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